LAIR – Level Up

CHARACTER LEVELING

Each character has a path that allows their abilities to become stronger or more effective.  Or players can choose to replace their starting skills with new ones.
Each character has a path that allows their abilities to become stronger or more effective. Or players can choose to replace their starting skills with new ones.

The Fighter/Puglist class is the best at dealing damage to monsters found throughout the maps.  They will hand's down destroy creatures faster than anyone else.  They can also choose to block damage to save the group or push to double their damage to end the fight more quickly.
The Fighter/Puglist class is the best at dealing damage to monsters found throughout the maps. They will hand’s down destroy creatures faster than anyone else. They can also choose to block damage to save the group or push to double their damage to end the fight more quickly.

The Rogue/Thief is decent at dealing damage, but can never reach the output level of the Fighter/Puglist.  Instead, this class focuses on opening hidden doors, disarming traps or the player can upgrade the abilities to add more utility to the group.
The Rogue/Thief is decent at dealing damage, but can never reach the output level of the Fighter/Puglist. Instead, this class focuses on opening hidden doors, disarming traps or the player can upgrade the abilities to add more utility to the group.

Clerics/Priests are not brought in to deal damage, but instead to help heal the group after fights or to buff other chracters to help them with their abilities.  The Cleric/Priest is often essential to helping a party stay alive throughout a map.
Clerics/Priests are not brought in to deal damage, but instead to help heal the group after fights or to buff other chracters to help them with their abilities. The Cleric/Priest is often essential to helping a party stay alive throughout a map.

The Scout/Detective class is not made for damage dealing except in emergencies.  Scout/Detectives are the only class that easily track any monster or treasure throughout a map and allow the group to save time or avoid danger.
The Scout/Detective class is not made for damage dealing except in emergencies. Scout/Detectives are the only class that easily track any monster or treasure throughout a map and allow the group to save time or avoid danger.

Leveling Up

Unlike the typical escape rooms, where once someone has “beaten” or “solved” the room, the LAIR works in a different way. After completing a run together, the group earns EXPERIENCE POINTS that can be spent UPGRADING their character for the next visit.

Want to do more damage in battle?       Upgrade the character’s ATTACKS.
Want to have a better chance of succeeding on abilities?      Upgrade the required SKILL ability.
Tired of the character’s special ability?      Switch it out for an UPGRADE!
–Fighters can get two attacks instead of a block.
–Clerics can damage the undead. Rogues can get bigger backpacks or steal treasure.
–Scouts can access the secret map and move even faster.